Golfers as a whole have always enjoyed playing for a little something. The next time you are here on a Myrtle Beach golf trip try some of these different games on any of our beautiful Myrtle Beach golf courses.
- NASSAU This might be the most popular of all the different golf games. A Nassau is basically broken up into three bets – low front nine score, low back nine score and low total score. An example might be if you are playing in a foursome for a $2 Nassau. You could play the other 3 players in the group and the most you could lose would be $18 if you lost all bets to everyone. An exception to this would be if “presses” are allowed. A “press” is a second bet that runs concurrently with the original bet.
- SKINS You first assign a point or dollar value to each hole. Each player contributes a predetermined amount for the “kitty” on each of the holes. The lowest score on any hole wins the skin. Should more than one player tie a hole, the skin carries over. Whoever wins the next hole outright wins the skin for that hole as well as any skins that carried over. Sometime, a player who wins skin carryovers needs to validate them on the next hole – meaning they must at least match the lowest score on the next hole to collect the skins. If another player records a lower score on the next hole, he or she can steal the skins, but then they must also validate (unless this happens on the last hole. Then the match is over).
- BEST BALL OR FOURBALL This is also one of the most popular games that you can play on the Myrtle Beach golf courses. Typically, two-person teams are in place. Each players plays out his or hers own ball. At the end of the hole, the lowest score recorded by the team is used toward the team tally, while the higher score is thrown out.
- VEGAS This one can get ugly in a hurry if you are not careful. Actually, it can get ugly even if you are careful. Two teams, two players each. You play for a team score on each hole. But here’s the twist, rather than adding the two team scores – for example, Player A makes a 4 and Player B makes a 5 – the scores are paired ( lowest score in front). So instead of the team in the example used making a 4-5 for a combined nine, they instead make a “45”. You can set any value you want on points…maybe a $1 a point. For instance…The paired score for Team A on one hole is 45 and the paired score for Team B is a 55. If they were playing for $1 per point, Team B owes Team A $10 for that hole.
- RABBIT The first player to have the low score on a hole captures the Rabbit (no ties). If on the next hole someone other than the holder of the Rabbit is the low scorer, the Rabbit is set free. Then the Rabbit can be won by the next player to earn the lowest score (again, no ties) on a hole. Before another player can be “holder of the Rabbit” it must first be set free. There are also side bets, which pay the “holder of the Rabbit” after the 9th and 18th hole. For bigger payouts, you can skip the “set the Rabbit free” step and simply make the person with the lowest score (no ties) on a given hole the immediate holder of the Rabbit.
- ALTERNATE SHOT/FOURSOME Alternate shot is just that. Prior to the round you and a partner decide who will tee off on the odd-numbered holes and who will tee off on the even-numbered holes. After that person tees off, you alternate shots until the ball is holed. You can play alternate shot a stroke play or as match play.
- SIX-SIX-SIX (also known as Hollywood or Round Robin) This is how it’s played: In a foursome, you rotate a playing partner every six holes. At the end of 18 holes, the other three players in your group will have been your partner for six holes. You can use any scoring format in sixes and each six-hole stretch is a separate bet.
- WOLF You need four players for this particular game. All players play independently. The goal is to be the player with the most points at the end of the round. It works like this: First, the order of play is decided on the first tee. The “Wolf” is always the last player to tee off. The teeing order – regardless of who has the honor – rotates on every hole so that each player becomes the Wolf once every four holes. Once each player in the group hits his or hers tee shot, the Wolf decides whether or not to take any of the players on his or her team for the hole. If not, the Wolf plays the hole as the lone “Wolf” – in which case the objective is to beat the three other players with the lowest net score on the hole. Every hole is played as a net best ball with only the best score of each team being used.
- BINGO, BANGO, BONGO This is a game of points. First you set a value for points (ex. $1 per point). The first player in the group to get the ball on the green gets a point (bingo). The player whose ball is closest to the hole once all balls are on the green gets a point (bango). And finally, the player in the group who is first to hole out gets a point (bongo).
Most of all, we want you to have a great time on your next Myrtle Beach golf trip !!